Explore first approach in a virtual and immersive learning environment with ChatGPT
Sara Cruz 1 2 3 * ,
Alexandre Torres 3,
José Alberto Lencastre 3 More Detail
1 Polytechnic University of Cávado and Ave, Barcelos, PORTUGAL
2 Polytechnic Institute of Porto, Porto, PORTUGAL
3 Minho University, Braga, PORTUGAL
* Corresponding Author
Online Journal of Communication and Media Technologies, Volume 14, Issue 3, Article No: e202435.
https://doi.org/10.30935/ojcmt/14639
OPEN ACCESS 1716 Views 750 Downloads Published online: 24 May 2024
ABSTRACT
Explore first pedagogical approach promotes the development of critical thinking and problem-solving skills. Promotes active involvement on the part of learners with the subject matter, which leads to exploring concepts through hands-on activities fostering a deeper understanding. The use of virtual and immersive learning environments (VILEs) in an educational context has raised interest among teachers and researchers. In this study, we design a short-training course supported by exploring first in a VILE. With this study, we investigate the perception of teachers who attended a short-training course about integrating VILEs in their teaching practice. Quantitative and qualitative methods have been used to collect teachers’ perceptions. Quantitative data were subjected to statistical analysis, and qualitative data to content analysis. The results excitingly reveal teachers’ openness to integrating immersive virtual learning environments in their teaching work and admit advantages. These teachers were interested in using immersive virtual learning environments as educational resources but recognized that they needed training to use them effectively. Therefore, it is thought that exploring first in an immersive virtual learning environment will contribute to distance education by online learning.
CITATION
Cruz, S., Torres, A., & Lencastre, J. A. (2024). Explore first approach in a virtual and immersive learning environment with ChatGPT.
Online Journal of Communication and Media Technologies, 14(3), e202435.
https://doi.org/10.30935/ojcmt/14639
REFERENCES
- Adiguzel, T., Kaya, M. H., & Cansu, F. K. (2023). Revolutionizing education with AI: Exploring the transformative potential of ChatGPT. Contemporary Educational Technology, 15(3), ep429. https://doi.org/10.30935/cedtech/13152
- Al Mulhim, E. N. (2023). Technology fatigue during the COVID-19 pandemic: The case of distance project-based learning environments. Turkish Online Journal of Distance Education, 24(1), 234-245. https://doi.org/10.17718/tojde.1034006
- Alneyadi, S., & Wardat, Y (2024). Integrating ChatGPT in grade 12 quantum theory education: An exploratory study at Emirate School (UAE). Intelligence, 2, 4. https://doi.org/10.18178/ijiet.2024.14.3.2061
- Alshater, M. (2022). Exploring the role of artificial intelligence in enhancing academic performance: A case study of ChatGPT. SSRN. https://doi.org/10.2139/ssrn.4312358
- Alsobeh, A., & Woodward, B. (2023). AI as a partner in learning: A novel student-in-the-loop framework for enhanced student engagement and outcomes in higher education. In Proceedings of the 24th Annual Conference on Information Technology Education (pp. 171-172). https://doi.org/10.1145/3585059.3611405
- Amorim, S. S. (2023). The look act (2017) in Massachusetts: Implications to society and teacher education. Educação e Pesquisa [Education and Research], 49, 256-335. https://doi.org/10.1590/S1678-4634202349256335eng
- Blasingame, J. M., & Dede, C. (2017). Immersive learning environments: An overview. In R. A. Reiser, & J. V. Dempsey (Eds.), A handbook of research on educational communications and technology (pp. 655-679). Routledge.
- Brand, C., Hartmann, C., Loibl, K., & Rummel, N. (2023). Do students learn more from failing alone or in groups? Insights into the effects of collaborative versus individual problem solving in productive failure. Instructional Science, 51(6), 953-976. https://doi.org/10.1007/s11251-023-09619-7
- Ceylan-Dadakoglu, S. (2022). Second life in art and design from students’ perspective: A case study. Turkish Online Journal of Distance Education, 23(2), 169-201. https://doi.org/10.17718/tojde.1096442
- Cruz, S., & Torres, A. (2022). Virtual and immersive learning environments using ARTSTEPS: Exploratory study with teachers. In M. B. Nunes, & P. Isaías (Eds), Proceedings of the International Conferences e-Learning (pp.165-168). International Association for Development of the Information Society/IADIS Press.
- Halaweh, M. (2023). ChatGPT in education: Strategies for responsible implementation. Educational Technology Research and Development, 71(1), 25-41. https://doi.org/10.30935/cedtech/13036
- Llinares, C., Higuera-Trujillo, J. L., & Montañana, A. (2023). A comparative study of real and virtual environment via psychological and physiological responses. Applied Sciences, 14(1), 232. https://doi.org/10.3390/app14010232
- Loibl, K., Roll, I., & Rummel, N. (2017). Towards a theory of when and how problem solving followed by instruction supports learning. Educational Psychology Review, 29(4), 693-715. https://doi.org/10.1007/s10648-016-9379-x
- Ma, C. W., Cheng, P. S., Chan, Y. S., & Tipoe, G. L. (2023). Virtual reality: A technology to promote active learning of physiology for students across multiple disciplines. Advances in Physiology Education, 47(3), 594-603. https://doi.org/10.1152/advan.00172.2022
- Mohammed, S., & Kinyó, L. (2020). Constructivist theory as a foundation for the utilization of digital technology in the lifelong learning process. Turkish Online Journal of Distance Education, 21(4), 90-109. https://doi.org/10.17718/tojde.803364
- Monahan, T., McArdle, G., & Bertolotto, M. (2008). Virtual reality for collaborative e-learning. Computers & Education, 50(4), 1339-1353. https://doi.org/10.1016/j.compedu.2006.12.008
- Muthuswamy, P. R. (2022). New age education models: Innovation and reform in the 21st century. Notion Press.
- Opara, E. C., Adalikwu, M.-E. T., & Tolorunleke, C. A. (2023). ChatGPT for teaching, learning and research: Prospects and challenges. Global Academic Journal of Humanities and Social Sciences, 5(2), 33-40. https://doi.org/10.36348/gajhss.2023.v05i02.001
- Ortet, C. P., Costa, L. V., & Veloso, A. I. (2023). The use of immersive technologies while ageing in the digitally mediated society. In Proceedings of the International Conference on Human-Computer Interaction (pp. 610-626). Springer. https://doi.org/10.1007/978-3-031-34866-2_43
- Sharples, M. (2019). Practical pedagogy: 40 new ways to teach and learn. Routledge.
- Slavova, Y., & Mu, M. (2018). A comparative study of the learning outcomes and experience of VR in education. In Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (pp. 685-686). IEEE. https://doi.org/10.1109/VR.2018.8446486
- Tashtoush, M. A., Wardat, Y., & Elsayed, A. M. (2023). Mathematics Distance Learning and Learning Loss During COVID-19 Pandemic: Teachers' Perspectives. Journal of Higher Education Theory & Practice, 23(5), 161-173. https://doi.org/10.33423/jhetp.v23i5.5933
- Terwiesch, C. (2023). Would Chat GPT3 get a Wharton MBA? A prediction based on its performance in the operations management course. Mack Institute for Innovation Management at the Wharton School: University of Pennsylvania.
- Thorp, S. O., Rimol, L. M., Lervik, S., Evensmoen, H. R., & Grassini, S. (2024). Comparative analysis of spatial ability in immersive and non-immersive virtual reality: The role of sense of presence, simulation sickness and cognitive load. Frontiers in Virtual Reality, 5, 1343872. https://doi.org/10.3389/frvir.2024.1343872
- Vieira, L. M. S., & Brazão, J. P. G. (2022). Learning environments: From real to immersive. Journal of Research and Knowledge Spreading, 3(1), e13486. https://doi.org/10.20952/jrks3113486
- Wardat, Y., Tashtoush, M. A., AlAli, R., & Jarrah, A. M. (2023). ChatGPT: A revolutionary tool for teaching and learning mathematics. EURASIA Journal of Mathematics, Science and Technology Education, 19(7), em2286. https://doi.org/10.29333/ejmste/13272
- Zhang, Z., Wen, F., Sun, Z., Guo, X., He, T., & Lee, C. (2022). Artificial intelligence-enabled sensing technologies in the 5G/internet of things era: From virtual reality/augmented reality to the digital twin. Advanced Intelligent Systems, 4(7), 2100228. https://doi.org/10.1002/aisy.202100228